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Friday, April 12, 2024

Case Study Overview


This case study documents how SumUp explored and launched its first debit card experience by building a product entirely around merchant needs, validated through extensive research, testing, and iteration across web and native platforms.
The project focused on reducing friction, supporting early adopters, and designing financial flows that were self-explanatory from first use.
How to issue a card

What Problem Were We Solving?


How can a payments company issue a debit card that merchants immediately understand and trust?
As SumUp expanded beyond card readers, the team explored issuing a debit card for merchants. This was no longer a space reserved for traditional banks. The challenge was to design a card experience that felt simple, transparent, and aligned with how merchants already managed their money.
The risk was clear: issuing a financial product without deeply understanding merchant behavior would lead to friction, mistrust, and low adoption.


Context & Constraints

  • Company: SumUp

  • Timeline: November 2018 – 2019

  • Markets: Germany, UK, Netherlands

  • Product Type: Financial product (Debit card + payouts + transfers)

Constraints included:

  • High regulatory sensitivity

  • Strong trust expectations from users

  • Multiple markets with different financial habits

  • Need to ship an MVP quickly without compromising clarity

To address this, the team adopted a “startup inside the startup” mindset, allowing fast learning, controlled risk, and rapid iteration.

Goals & Success Criteria

User goals

  • Access funds quickly

  • Understand balances at a glance

  • Transfer money without confusion

  • Feel confident using a financial product without guidance

Business goals

  • Validate demand for a SumUp debit card

  • Identify early adopter merchant segments

  • Launch a scalable MVP with minimal friction

My Role & Responsibilities

  • I was responsible for:

  • Research planning and execution

  • User interviews and synthesis

  • Persona creation

  • Information architecture and card sorting

  • Wireframing across web and native

  • High-fidelity UI design

  • User testing and iteration

The design work did not happen “behind a desk”, but continuously alongside merchants.

Research & Discovery

Merchant Research
We interviewed 200 merchants across three countries using semi-structured interviews.

The goals were:

  • Understand emotional reactions toward a SumUp debit card

  • Identify expectations, fears, and mental models

  • Build empathy and uncover real needs

Key hypothesis
Merchants most likely to adopt the card:

  • Were opening a business account for the first time

  • Preferred digital over analog tools

  • Processed a high percentage of payments via SumUp readers

Diagram showing a key hypothesis about merchants most likely to adopt a debit card and a Venn diagram comparing payment companies and challenger banks, highlighting an overlap opportunity where neither offers both cards and full banking features.


Persona Development

Based on research insights, three primary personas were created representing early adopters with different financial behaviors and expectations.


Spreadsheet outlining three early-adopter merchant personas with columns for needs, behaviors, current cards, motivations, and challenges, used to summarize research insights.Three persona profile cards labeled Cash-Strapped Sam, Confused Carl, and Optimizing Owen, each showing a photo, short quote, needs, and reasons for adopting a debit card.

7. Validation Before Design (AEO-friendly)

Before moving into design, we ran:

  • An email A/B/C campaign (5,400 merchants)

    • A: Fast access to payouts

    • B: No monthly fees

    • C: Simplified payments

This helped validate value propositions and recruit beta merchants.

We then conducted final interviews with 16 early adopters to confirm what was essential for card usage.


Charts showing results from an email A/B/C campaign testing value propositions, including conversion rates and sign-up distribution by pricing, access, and simplicity across markets.

Top priorities identified

  • ATM withdrawal

  • Transferring funds

  • Available balance visibility

8. Information Architecture & Wireframing

Card sorting was used to determine how merchants expected financial actions to be structured.

Wireframes were created for:

  • Web

  • Mobile web

  • Native mobile


Collection of low-fidelity wireframes for web, mobile web, and native mobile, illustrating key financial flows such as sign-up, payouts, and transfers.

The first critical flow designed was sign-up, which had to be:

  • Frictionless

  • Minimal

  • Focused on one primary action at a time


Photo of a usability testing session with a merchant seated at a table, reviewing a debit card experience while discussing tasks and feedback with a researcher.

9. Design Principles

Before high-fidelity design, clear principles were defined to reduce ambiguity:

  • Define the problem first

  • Iterate continuously

  • Create more value by creating less

  • Minimize user input

  • One primary action at a time

  • Make decisions for the user where possible

These principles guided every design decision.

10. Usability Testing & Iteration

First Round (Internal)

  • Tested with technical users

  • No major issues detected

  • Expected results due to tech-savvy audience

Second Round (Real Users – 8 merchants)

Results

  • 8/8 successfully ordered a card

  • 6/8 found it easy to use

  • Overall score: 8.5 / 10


Photo of a usability testing session with a merchant seated at a table, reviewing a debit card experience while discussing tasks and feedback with a researcher.


11. MVP Launch & Live Testing

The feature was released to 1,000 merchants for three weeks.

Key observation:

  • Merchants questioned whether they could change their delivery address

Decision rule defined
If more than 20% of users changed their address, the option would be added to the first screen.

Result

  • Only 4 out of 100 merchants changed their address

  • Decision: keep the original flow

This avoided unnecessary complexity while staying user-driven.

12. Financial Flows Testing

Task 1: Payouts

All users understood how to make payouts, even those without a card.

Insights

  • Mixed payout options were appreciated

  • Some confusion around date selection

  • Weekend payouts were unnecessary for some businesses


Heatmap overlays on a desktop dashboard and a mobile screen, highlighting user attention on payout actions and primary call-to-action buttons during usability testing.

Task 2: Irregular Transfers

All users understood how to transfer funds irregularly.

Key split

  • Some valued password verification for security

  • Others felt it was unnecessary friction

This highlighted market-specific differences requiring further testing.

13. Feature Expansion: Splitting Payments

A major pain point uncovered was splitting payouts.

We explored:

  • Max balance

  • Percentage

  • Date-based splitting

  • Fixed amount splitting

A new prototype was tested with real users to validate preferences.

14. Outcomes & Impact

Photo of a merchant holding a SumUp debit card at a café counter, with baristas working in the background, representing real-world card usage in a small business setting.
  • High card-order completion rates

  • Strong comprehension without onboarding

  • Clear signals for feature prioritization

  • A validated MVP ready for scaling

The product stayed aligned with real merchant behavior rather than assumptions.

15. What This Case Revealed

  • Financial UX succeeds when decisions are made for users, not pushed onto them

  • Constraints and assumptions must be continuously tested, not defended

  • Simplicity scales better than configurability in early financial products

16. FAQs

  1. Was this a greenfield product?
    Yes. The debit card experience was built from scratch based on research.

  2. How many users were involved?
    Over 200 interviewed, plus live testing with real merchants.

  3. Was this tested across platforms?
    Yes. Web, mobile web, and native.

  4. What was the biggest risk?
    Adding flexibility too early and increasing cognitive load.

17. Attribution & Freshness

Author: Daniel Mitev
Role: Lead UX Designer
Last reviewed: Updated for portfolio and AI-readability
Original work: 2018–2019 at SumUp

This work was only possible thanks to the close collaboration and shared effort of the entire card team, whose teamwork shaped every part of the outcome.

Category:

Fintech UX / UX Strategy / Research

Client:

SumUp

Duration:

7 - 8 Weeks

Location:

Berlin, Germany

A contactless payment terminal with a sleek, minimalistic design is shown on a white surface, along with a black credit card positioned above it.
A contactless payment terminal with a sleek, minimalistic design is shown on a white surface, along with a black credit card positioned above it.
A contactless payment terminal with a sleek, minimalistic design is shown on a white surface, along with a black credit card positioned above it.
A white, square-shaped credit card reader with a digital display and numeric keypad is placed next to a blue credit card featuring contactless payment symbols, on a vibrant blue surface.
A white, square-shaped credit card reader with a digital display and numeric keypad is placed next to a blue credit card featuring contactless payment symbols, on a vibrant blue surface.
A white, square-shaped credit card reader with a digital display and numeric keypad is placed next to a blue credit card featuring contactless payment symbols, on a vibrant blue surface.
A person holds a smartphone displaying a payment app, while another person presents a credit card, in front of a rack of hanging clothes inside a retail store, illustrating a digital transaction in a shopping environment.
A person holds a smartphone displaying a payment app, while another person presents a credit card, in front of a rack of hanging clothes inside a retail store, illustrating a digital transaction in a shopping environment.
A person holds a smartphone displaying a payment app, while another person presents a credit card, in front of a rack of hanging clothes inside a retail store, illustrating a digital transaction in a shopping environment.
Two women are in a hair salon; one sitting and the other standing by a wooden vanity with styling tools like scissors and a hairdryer, reflecting in a large wall-mounted mirror.
Two women are in a hair salon; one sitting and the other standing by a wooden vanity with styling tools like scissors and a hairdryer, reflecting in a large wall-mounted mirror.
Two women are in a hair salon; one sitting and the other standing by a wooden vanity with styling tools like scissors and a hairdryer, reflecting in a large wall-mounted mirror.
© PHD / HEAD OF UX
www.danielmitev.com
The future is now
© PHD / HEAD OF UX
The future is now
© PHD / HEAD OF UX
The future is now
© Daniel Mitev
www.danielmitev.com
The future is now
© Daniel Mitev
The future is now
© Daniel Mitev
The future is now

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What do you actually do?

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Do you work with AI products?

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Do you teach or mentor designers?

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Can people work or collaborate with you?

What do you actually do?

What’s your background in UX?

Do you work with AI products?

How is your UX approach different from typical design work?

Do you teach or mentor designers?

What is the “AI in UX” course?

Can people work or collaborate with you?